“ Loco Dojo was meant to be played together, all having a great time virtually but also physically present with one another, which is why it’s been a great success in location-based entertainment VR arcades.” The multiplayer title features 16 humorous mini-games to play to gain the favor of the “Grand Sensei.” It seeks to bring multiple VR headset users together in one room. “A VR party game has a focus on fun and hilarity first, competition second,” comments Sam Watts, Immersive Partnerships Director of Make Real, which publishes Loco Dojo and is based in Brighton, U.K. They are generally meant to be enjoyed together in a setting and to encourage taking turns under the VR headset.” One of the studio’s titles is Late for Work, in which a rampaging giant gorilla (the player in the headset) is pitted against up to four human opponents (on PCs). “One person under the headset, the others on gamepads at a PC/console or on their phones. “VR party games are generally played together in one room,” says Yacine Salmi, Managing Director of Munich-based Salmi Games. VR party games like Loco Dojo, Late for Work, Keep Talking and Nobody Explodes and Acron: Attack of the Squirrels! take a different approach. While multiplayer VR games and social VR platforms bring groups together, it is usually in a virtual world where users tend to be home alone with their virtual reality headsets. VR party games are a relatively new subgenre of VR games that are bringing people together in an old-fashioned way – with gatherings in the same place in the real world.
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